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Old Oct 21, 2006, 04:41 PM // 16:41   #181
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Quote:
Originally Posted by Theus
Bad Idea.

It wouldn't be if titles didn't effect ones fortune.Seeing as Seeker of Wisdom allows you a better chance of actually succesfully removing a mod without destroying the weapon seems unfair to other players.

I don't care if they get some Different types of in-game bonuses,as long as its say,Increased Damage or Increase Defense agaisnt a certain species of monster,But,I don't like the fact that players will actually get advantages over other players,such as the Seeker of Wisdom title bonus.

Though I do look forward to what bonuses Protector of Tyria/Cantha give.And I'm wondering if the different %'s of the Map titles will also give bonuses.
So, basically, you want the bonuses for the titles you have, but think other titles are unfair?
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Old Oct 21, 2006, 04:58 PM // 16:58   #182
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Quote:
Originally Posted by Illuminus
Bah.. this is what i hate about most of the GW community. They moan and complain about ANet not adding enough content and then when they do want to add something.. they still complain and moan!
I agree, I think people here hate change. They change skills people whine about skill balancing, now it is title effects. Easy games are BORING. The people that think PvE is perfectly level right now have a misconception:
- Tyrian characters have to wait till after the desert to get max level armor whereas Canthans can get it in K. Center. *Disadvantage = Tyrians*

- Level 20 characters have more health than lower level characters. *Disadvantage = lower level characters*

- Two people with the same level characters might have different weapons with different damage. *Disadvantage (damage) = whoever's weapon that doesn't do the most damage*

In order for PvE to be perfectly level, everyone would have to START: lvl 20, have max armor of ONE number (no 60, 70, 80) and have the SAME bonuses, have max damage weapon that is the same for every class, have all skills that are shared for every class because in some situations a skill might give a player an advantage, etc. The game would be vary boring like this.

As long as things are REASONABLY challenging to get and make the game REASONABLY balanced for the majority of PvE players so it is fun, I don't see a problem. Things like this add another facet to the game play. It is Anet's baby so they can do what they want, and I doubt they want to destroy the game.

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Old Oct 21, 2006, 05:30 PM // 17:30   #183
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Its not that players here hate change its just that Anet is going against all their principles they laid out at the start

skill>time spent

This will mean that people who spend more time will have an advantage over people who dont. This will undercut new players who dont have those advantages and the thought of pug discrimination makes me cry.

It would be nice if the titles gave you purely ascetic bonuses.

And dont even get me started about the effects it would have if they include pvp bonuses
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Old Oct 21, 2006, 05:53 PM // 17:53   #184
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Quote:
Originally Posted by The truth itself
This is the far worst change i've ever seen.

Why are we moving to "Time > skill" again?

It's fundamentaly different from the concept of GW.
Exactly
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Old Oct 21, 2006, 06:24 PM // 18:24   #185
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Quote:
Originally Posted by Byzantine
Its not that players here hate change its just that Anet is going against all their principles they laid out at the start
This is exactly what I'm saying. This new change while it does seem cool, it's also going into a direction that a lot of us see as contradictory to what GW philosophy was.
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Old Oct 21, 2006, 06:56 PM // 18:56   #186
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feel free to flame me, and no, not to start another pvp vs pve argument. But imo, skill in pve = playing time. I mean, if you played that mission before, you know how to handle it, if you play fow, uw, or whatever elite area before, you know what to do. And I bet those whatever slaying thing does not require massive grind. And the added bonus is not that much. If people are stupid enough to lf titles in people pugs, just use heroes or play with friends. I feel that the number of pug will drastically decrease in nightfall because of heroes. Just play with guildies or friends to farm. Title abilities adds more depth and more customization in the character development. You only can have ONE active at a time. As for the wisdom title, I'm not sure what the hell they're doing. I remember I read that they said you can gurantee salvage for the mod of your choice . Again, I hate playing percentages. I hate to turn my gold weapons into irons even if I have 99.99% chance to salvage the mod. It can still fail.....
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Old Oct 21, 2006, 07:03 PM // 19:03   #187
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Quote:
Originally Posted by raven214
I like this idea as long as:
1) It is not overpowered
2) It doesn't make PvE leet/high ranked only
3) It doesn't count in PvP
It gives a nice incentive for titles, and makes for a real reward.
Same here.
I stopped playing HoH 'cause the players there where obsessed by ranks, and I’d hate it if some title was a requirement to play anything in the game.

rewards that would only affect the one who won his title, such as higher recycling abilities, better chances to drop items that matches your primary profession, etc... Seems fine to me, though.
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Old Oct 21, 2006, 07:05 PM // 19:05   #188
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Like any concept, whether it turns out good or bad is closely linked to its implementation.
Let me give some examples:
One concept, that sounds neutral on paper: Armor infusion. Without having it, the later missions becomes nearly impossible. However, when the game came out, the implementation was that each infusion run granted only one infused armor piece, leaving players feeling they needed to do the same mission 5 times over to progress in the game. Then they changed it to infuse the whole armor set in one run, and it simply became part of the normal progression. If they make the Lightbringer title grant similar bonuses,(turning an impossible goal into an accomplishable one) and take as much time as the initial implementation of infusion, it'll be a BAD implementation. If the bonuses are small enough that you are able to do the same as one who has them, just a bit slower or whatever, I don't think many will mind.
Same goes for the Wisdom title, if it merely give you say 10% chance of keeping the item, noone will feel it's a too big advantage. Who would honestly risk salvaging a sword they couldn't afford to loose with just a 10% chance of keeping it? Make that 100% though, so people with the rank could swap mods on their items at will, and some players may think it an unfair advantage.

Another concept, which sounded great on paper, but suffered from a bad implementation: Faction. Then it was released, and everyone realized the rate at which you gained it was so slow, you'd be unlocking skills faster if you just stuck to PvE. (It was still great for runes and weapon upgrades though)

As such, I'd say it's too early to judge any of their plans. If their initial implementation sucks though, I'll still trust they're listening and willing to make changes, based on their updates so far!

P.S. If ANYONE actually thinks they'd give you advantages in PvP based on how much you'd been grinding a title... well, it's just not going to happen, not in a million years.

Last edited by Rydier; Oct 21, 2006 at 07:14 PM // 19:14..
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Old Oct 21, 2006, 07:07 PM // 19:07   #189
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Quote:
Originally Posted by supaet
feel free to flame me, and no, not to start another pvp vs pve argument. But imo, skill in pve = playing time. I mean, if you played that mission before, you know how to handle it, if you play fow, uw, or whatever elite area before, you know what to do. And I bet those whatever slaying thing does not require massive grind. And the added bonus is not that much. If people are stupid enough to lf titles in people pugs, just use heroes or play with friends. I feel that the number of pug will drastically decrease in nightfall because of heroes. Just play with guildies or friends to farm. Title abilities adds more depth and more customization in the character development. You only can have ONE active at a time. As for the wisdom title, I'm not sure what the hell they're doing. I remember I read that they said you can gurantee salvage for the mod of your choice . Again, I hate playing percentages. I hate to turn my gold weapons into irons even if I have 99.99% chance to salvage the mod. It can still fail.....
I agree with your to a certain point. After a certain amount of time playing, your skill in PvE will stop increasing just by playing more, because you have already learned all the basics of teamwork and skill use. Since PvE doesn't really require anything outside the basics, you'll be about as experienced as anyone else, minus the encyclopedic knowledge factor, which is something anyone can look up on GuildWiki.
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Old Oct 21, 2006, 07:20 PM // 19:20   #190
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Just throwing this out there because most of the posters obviously didn't bother reading closely:

Quote:
Originally Posted by GW Insider
We’ll also be updating some existing titles this way.
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Old Oct 21, 2006, 07:27 PM // 19:27   #191
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Beside the argue PvE (skill) vs PvP (skill) and the argue about grinding, skill over time, etc, is there anything left in this thread but the fact that you DON'T KNOW how it will work and yet are complaining?
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Old Oct 21, 2006, 08:07 PM // 20:07   #192
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I dont know it's kind of annoying never getting rewarded even minorly for achievements.
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Old Oct 21, 2006, 08:13 PM // 20:13   #193
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I'm closing this for the same reason we started closing the threads on inscriptions.

You all are complaining, whining, even flaming each other about something that we barely know anything about. No one has any idea what titles will be receiving bonuses or even what the bonuses are. Its all pure speculation.

Until the game is released any more threads like this will be closed. Unless an article happens to appear in the next 5 days that fully explains everything about whats happening with these titles.

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